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The forest graphics mod
The forest graphics mod











As this value increases, light turns blue. As this value decreases, light turns orange.

  • Night Ambient Intensity: Brightness during night-time.
  • the forest graphics mod

    Day Ambient Intensity: Brightness during daytime.If PostProcessLayer is disabled for performance reasons but then the scene became too dark, these variables can be tweaked to increase brightness without using post-processing: LIGHTING SETTINGS: These variables affect the scene's overall light color and intensity. Game volume seems to affect the camera all the time POST PROCESSING VOLUMES: These are the separate post-processing volumes that affect the camera at certain situations (e.g. POST PROCESSING: Main post-processing effects. Then can be disabled to improve the performance slightly

    the forest graphics mod

    I can't comment on the rest since they don't affect the visuals on the lowest graphics settings on my potato PC.LuxWater_UnderWaterRendering: renders the fog that is visible when underwater diving.PostProcessLayer: disabling this component will deactivate most of the post-processing effects but improve the performance significantly on potato PCs (my FPS jumped from ~20 to ~50).Disabling it will improve the performance slightly HBAO: a 3rd-party ambient occlusion effect (game has 2 different AO effects enabled at the same time).

    the forest graphics mod

    They are mostly related to post-processing. Note that these settings aren't saved automatically between sessions.ĬAMERA COMPONENTS: These are the components attached to the main camera. Some of these settings can boost FPS significantly on potato PCs. Shows additional graphics settings when the configurable key (see mod's Settings in ModAPI) is held for a short while during gameplay.













    The forest graphics mod